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(+3)

Hello, it looks that, with the new update, the Aketon basic rules have been replaced (probably by mistake) with the Monstrous Bestiary content. 

Just fixed it, thanks for looking out!

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Thank you for creating such a jewel of a game and its expansions!

Thank you for the kind words!

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Campaign setup and character creation.  Coming at this cold.  Was on a work trip this week and had not looked at the rules in a week.  Hopefully you will consider the use of the Aketon compatibility badge to be acceptable.  If not, I'll remove it as the thumbnail.  https://rumble.com/v6z76pw-aketon-gambeson-livestream.html?e9s=src_v1_mfp

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Looks great! Thank you so much for posting this! Glad you’re enjoying the game

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I have just realized I completely misread the saving throw stuff in Aketon for character generation and will need to issue a corrective video.  But yes, I'm enjoying the whole system.  Dungeon generation was fun . . . spent all morning building out enough material for 4 sessions (20d6).

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Is a book of monsters in the works, or is that left to us to create?  Easy enough to convert OD&D monsters (I have a comprehensive list of stats through all the OD&D supplements including a few stuffed in Gods, DemiGods, and Heroes.  

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There’s one on the way, here’s an write-up on it: https://ward-against-evil.itch.io/aketon/devlog/1006661/8102025-thief-update-sanctioned-sorceries-and-the-end-game

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Hoping to give this a solo play soon.  Very condensed.  Looks fun.

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Any thoughts on doing this for larger participant or mass combat ?

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Sure, what would that look to you? Mass combat rules for this RPG or a separate system for wargaming?

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yea, I was thinking made combat for this RPG! There seems to be a gap in war gaming numbers vs man to man numbers. I was just wondering if these rules could be used to something like 20 vs. 20. Too much for individual combat (for me at least!) and too few that I don’t think it works with wargaming rules /other mass combat rules. 

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This is super cool! I'm planning to run B4 - The Lost City for the gang with this soon.

Just a couple of things I'm unsure about:

 For progression are adventurers supposed to start level 0 classles and then gain a class and it's starter bonus at lvl 1, or you start lvl 1 and then get a class with it's first level bonus and divisable by 2 bonus at lvl 2? Also I assume at level 4 an adventurer gets both lvl 2 and 4 divisable progression?I assume saves max out at 5-in-6 chance?Is fatigue intended to go away at the emd of combat or after a longer rest?

Thanks!

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You can either do start at level 0, or just have them start at level 1 with their level 1 abilities, up to you (I started my most recent game out at level 1 because they were excited for their classes more than funneling)

At level 4 you get bonuses 2 and 4, another example, at level 12 you’d get bonuses 2, 3, and 4

You can go to 6-out-6

Fatigue goes away at the end of a fight

Don’t forget to check the Adventurers Options and Gamemaster Cyclopedia for some more content that might be relevant for the road ahead! Enjoy B4!

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I love everything about this, except I don't understand your references to "putting Will into a spell" and how that influences a Full or Partial spell effect?  

I assume this is because you are referring to some spell procedure from your game of choice? But it's not laid out anywhere in this pamphlet that I can see...I may be missing it. What is the actual procedure for the action of casting a spell, investing Will into it, etc?

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The table below casting. The first TN on the table is what you need to partially cast the spell, the second TN is what you need to fully cast the spell.

The columns of the table are effected by your level. All casters get better at casting spells as they level up because they move farther to the right on this table.

The rows of the table is how much will you invest into the spell. Casters can either invest themselves Minimally, Significantly, and Totally to the casting of the spell.

As you can see, the more Will you invest the better the odds of your spell being successful. However! If you look down at “backlash”, the more you invest the more you’re risking! A spell you’ve invested all your will into that FAILS causes a total disaster! Whereas a minimally invested spell has no effect, but is not likely to succeed.

Does this help?

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Not sure. Maybe.

Maybe the way it's notated is confusing me. See if I get it, now...

If an 8th Level magic-user puts "Minimal Will" or Effort into a spell, there's no danger if they fail, they will get a Partial Casting if they roll an 8 or above, and a Full Casting on a 12 or higher?

If they decide to put "Total Will" or Effort into the spell, it's easier to cast and they're more likely to manifest a Full Casting...but a failure will result in horrible consequences?

Yes. An 8th level caster putting all their will/effort into a spell has TNs of 5 for partial and 9 for full. So they’re very likely to at least partially succeed. Of course, if they roll a 2-4, there are dire consequences

It is the risk a caster must take for power

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You know the game design is good, when a dagger is not totally worthless. Awesome game!

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Fantastic system, thank you for making it. 

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Very cool, I'm impressed! Thank you for making it. 

I would suggest a change of font for the vertical subtitles: it's quite hard to read as is (on the screen, at least). It works when read horizontally, though.

Changed, thank you for your feedback

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Great!

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Very nicely done!  Thank you for making this!  :)

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good