
Aketon, Basic Complete
A downloadable rpg compilation
Aketon is a revamp of CHAINMAIL, 3rd Edition, by Gary Gygax and Jeff Perren and OD&D by Gary Gygax and Dave Arneson. It's lighter-weight, but still sturdy, so its no longer like chainmail, its more like aketon.
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Aketon was primarily made to act as a cohesive, simplified ruleset that products from other OSR systems could be ported over to. Just convert the armor over to its rough equivalent, use the applicable weapons, and give spells a lesser, greater, and superior success effect, plus a relevant backlash.
For monster HP, I use monster HD or some equivalent:
| OD&D | HP = Total HD |
| B/X | HP = Total HD |
| BECMI | HP = Total HD |
| AD&D | HP = Total HD |
| AD&D 2e | HP = Total HD |
| D&D 3e/3.5e | HP = Total HD |
| D&D 4e | HP = Monster Level/2 |
| D&D 5e/5.5e | HP = CR |
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If you want to use spells with spell levels, give the caster +0 to cast level one spells and -X to cast spells over level one where X = the spell's level. If you have cantrips, the cantrip has +2 to cast. Spell levels actually have origins in CHAINMAIL, I only didn't include them because I normally don't use them. Here's a table with what classes should start getting which level of spells at what level of their class:
| Spell Level | Exorcist Level | Seer Level |
| Level 1 | 4 | 1 and 3 |
| Level 2 | 8 | 6 and 9 |
| Level 3 | 12 | 12 and 15 |
| Level 4 | 16 | 18 and 21 |
| Level 5 | 20 | 24 and 27 |
| Level 6 | 24 | 30 and 33 |
| Level 7 | 28 | 36 and 39 |
| Level 8 | 32 | 42 and 45 |
| Level 9 | 36+ | 48 and 51+ |
I don't know if I'd just give the player spells of that level, but I'd definitely introduce those spells onto the random spell table they roll on when they reach those levels (created by you) and slowly pick off the lower level spells so level 42 Exorcists don't get stuck with a new level one spell. Especially considering most spell casting classes don't get better at spellcasting at the same rate as Seers.
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If you're unfamiliar with range bands and the growing cross-game vocabulary used for them, here's a short table:
| Close-by | Up to ~10ft |
| Nearby | Up to ~30ft |
| Far Away | Up to ~90ft |
| Even Farther Away | Up to ~270ft |
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Included in this compilation are the following supplements:
- Core Rules (really all you need to start converting and play)
- Adventurer Options (7 new classes, rules for firearms, and background tables)
- Priestly Prayers (50 Priestly spells for Exorcists and Crusaders)
- Sanctioned Sorceries (50 Arcane spells for Seers, Troubadours, and Elves)
- Sinister Sorceries (50 Sinister spells for Magi, a new class)
- Wild Wodistry (50 Wild spells for Rangers and Heathens, a new class)
- Psionic Powers (50 Psionic spells for Mystics, a new class)
- Gamemaster Cyclopedia (grid combat rules, GM advice, downtime, generators, etc)
- Treasure Hoards (magic items, potions, and other treasure tables)
- Monstrous Bestiary (90 monster stat-blocks)
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Check out these free adventure modules written for Aketon:
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Check out the urban horror-fantasy supplement series for Aketon:
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Aketon was written and laid out by Reese Surles, Art by Inked Gas
Aketon © 2025 by Reese Surles is licensed under CC BY 4.0
| Updated | 14 days ago |
| Published | 24 days ago |
| Status | Released |
| Category | Physical game |
| Rating | Rated 4.2 out of 5 stars (5 total ratings) |
| Author | Ward Against Evil |
| Genre | Role Playing |
| Tags | chainmail, dd, dnd, dungeon, Dungeon Crawler, Dungeons & Dragons, OSR, Simple, wargame |
| Content | No generative AI was used |
Purchase
In order to download this rpg compilation you must purchase it at or above the minimum price of $1 USD. You will get access to the following files:
Development log
- 7/27/2026 - Mass Rebalances, Renaming, and Solo Rules Underway14 days ago
- 7/25/2026 - Esoterikon Updates and Options16 days ago
- 7/23/2026 - Beastfolk and Bookmarks18 days ago
- 7/19/2026 - Aketon Goes Copper!!21 days ago
- 7/17/2026 - Finally, a Completed Aketon24 days ago











Comments
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played a solo session yesterday and I loved it! I’m looking forward to the in-built solo rules.
I have a two questions:
Thank you for playing! Don’t forget to leave a review, it only takes about 20+ reviews to be in the top 50 top rated OSR games on itch
whoa! That rocks! I’m really excited for this!
Of course I remember! If you put anything together let me know and I’ll signal boost it.
I’d love to work with you and make a complete version of that dungeon adventure btw. My old hard drive melted, so I lost all the stuff on there, but we can start over, there wasn’t a lot anyway. Contact me on my Discord, the link is at the bottom of all of the dev logs
Per the modern/futuristic weapon rules included in "Adventurer Option" (and in Esoterikon), consider: automatic weapons (submachineguns as handguns, assault rifles as high-cal rifles, etc.) can spray fire, causing one hit to everyone in the line of fire. Save Blast to avoid damage (e.g. by dropping prone), cover/concealment bonuses apply. They must then automatically reload. Chainguns and the like can do so twice before reloading.
I think that’s a great idea, I don’t know if I have space for it in the tight formatting of Aketon, maybe in the Explorers Options I’ll be releasing for Esoterikon soon.
Feel free to write it up as a one-pager and post it yourself! I’d be happy to shout it out!
Thank you kindly! Maybe I’ll try that if I ever figure how to format things so nicely.