A downloadable rpg compilation

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Aketon is a revamp of CHAINMAIL, 3rd Edition, by Gary Gygax and Jeff Perren and OD&D by Gary Gygax and Dave Arneson. It's lighter-weight, but still sturdy, so its no longer like chainmail, its more like aketon.

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Aketon was primarily made to act as a cohesive, simplified ruleset that products from other OSR systems could be ported over to. Just convert the armor over to its rough equivalent, use the applicable weapons, and give spells a lesser, greater, and superior success effect, plus a relevant backlash.

For monster HP, I use monster HD or some equivalent:

OD&D HP = Total HD
B/X HP = Total HD
BECMI HP = Total HD
AD&D HP = Total HD
AD&D 2e HP = Total HD
D&D 3e/3.5e HP = Total HD
D&D 4e HP = Monster Level/2
D&D 5e/5.5e HP = CR

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If you want to use spells with spell levels, give the caster +0 to cast level one spells and -X to cast spells over level one where X = the spell's level. If you have cantrips, the cantrip has +2 to cast. Spell levels actually have origins in CHAINMAIL, I only didn't include them because I normally don't use them. Here's a table with what classes should start getting which level of spells at what level of their class:

Spell Level Exorcist Level Seer Level
Level 1 4 1 and 3
Level 2 8 6 and 9
Level 3 12 12 and 15
Level 4 16 18 and 21
Level 5 20 24 and 27
Level 6 24 30 and 33
Level 7 28 36 and 39
Level 8 32 42 and 45
Level 9 36+ 48 and 51+

I don't know if I'd just give the player spells of that level, but I'd definitely introduce those spells onto the random spell table they roll on when they reach those levels (created by you) and slowly pick off the lower level spells so level 42 Exorcists don't get stuck with a new level one spell. Especially considering most spell casting classes don't get better at spellcasting at the same rate as Seers.

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If you're unfamiliar with range bands and the growing cross-game vocabulary used for them, here's a short table:

Close-by Up to ~10ft
Nearby Up to ~30ft
Far Away Up to ~90ft
Even Farther Away Up to ~270ft

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Included in this compilation are the following supplements:

  • Core Rules (really all you need to start converting and play)
  • Adventurer Options (7 new classes, rules for firearms, and background tables)
  • Priestly Prayers (50 Priestly spells for Exorcists and Crusaders)
  • Sanctioned Sorceries (50 Arcane spells for Seers, Troubadours, and Elves)
  • Sinister Sorceries (50 Sinister spells for Magi, a new class)
  • Wild Wodistry (50 Wild spells for Rangers and Heathens, a new class)
  • Psionic Powers (50 Psionic spells for Mystics, a new class)
  • Gamemaster Cyclopedia (grid combat rules, GM advice, downtime, generators, etc)
  • Treasure Hoards (magic items, potions, and other treasure tables)
  • Monstrous Bestiary (90 monster stat-blocks)

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Check out these free adventure modules written for Aketon:

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Check out the urban horror-fantasy supplement series for Aketon:


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Aketon was written and laid out by Reese Surles, Art by Inked Gas

Aketon © 2025 by Reese Surles is licensed under CC BY 4.0


Updated 15 days ago
Published 25 days ago
StatusReleased
CategoryPhysical game
Rating
Rated 4.2 out of 5 stars
(5 total ratings)
AuthorWard Against Evil
GenreRole Playing
Tagschainmail, dd, dnd, dungeon, Dungeon Crawler, Dungeons & Dragons, OSR, Simple, wargame
ContentNo generative AI was used

Purchase

Buy Now$1.00 USD or more

In order to download this rpg compilation you must purchase it at or above the minimum price of $1 USD. You will get access to the following files:

Aketon Basic Complete - Letter 10 MB
Aketon Basic Complete - A4 11 MB
Aketon Compatibility Badge 115 kB
Aketon Basic Complete - Letter Affinity File 74 MB
Aketon Basic Complete - A4 Affinity File 104 MB

Development log

Comments

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played a solo session yesterday and I loved it! I’m looking forward to the in-built solo rules.

I have a two questions:

  • How do warbands fare against non-warband combatants?
  • Are there any plans to release a version where the text is less tightly jammed together? 

Thank you for playing! Don’t forget to leave a review, it only takes about 20+ reviews to be in the top 50 top rated OSR games on itch

  • I’d go with the easy answer that single combatants are ineffective against warbands unless they are using an attach that would effect a majority of its members or the single combatant is a warband-level threat (a dragon, ogre, or giant for example), and auto-hit non-warband enemies. Realistically, if its just one warband v. the party, just run it as the party fighting bad guys, the warband rules really were only there to simulate warband v. warband combat.
  • Yes! Aketon Advanced will be coming out early next year, the text was done, but now will include a few hundred more monster stat-blocks, hex, and solo rules. Here’s a page from the classes section:

whoa! That rocks! I’m really excited for this!

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Of course I remember! If you put anything together let me know and I’ll signal boost it.

I’d love to work with you and make a complete version of that dungeon adventure btw. My old hard drive melted, so I lost all the stuff on there, but we can start over, there wasn’t a lot anyway. Contact me on my Discord, the link is at the bottom of all of the dev logs

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Per the modern/futuristic weapon rules included in "Adventurer Option" (and in Esoterikon), consider: automatic weapons (submachineguns as handguns, assault rifles as high-cal rifles, etc.) can spray fire, causing one hit to everyone in the line of fire. Save Blast to avoid damage (e.g. by dropping prone), cover/concealment bonuses apply. They must then automatically reload. Chainguns and the like can do so twice before reloading. 

I think that’s a great idea, I don’t know if I have space for it in the tight formatting of Aketon, maybe in the Explorers Options I’ll be releasing for Esoterikon soon.

Feel free to write it up as a one-pager and post it yourself! I’d be happy to shout it out!

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Thank you kindly! Maybe I’ll try that if I ever figure how to format things so nicely.